Dr. Denis Tomé
Research Scientist at EpicGames
I research at the intersection between computer vision and graphics, to help facilitate the creation of digital humans. From markerless mocap solutions, data driven animation, to tools to easily and quickly help artists in character creation. Examples of work which I contributed to is the metahuman creator and The Matrix Awakens.
Before that, I worked on solutions for 3D human pose estimation both from external views as well as for VR/AR applications from wearable devices. Such models were designed with limited data availability constraints and with the flexibility to rely on different heterogeneous data sources.
Featured Research Publications
Animating tongue and jaw from input speech signal only
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) 2022
Solving 3D pose estimation from wearable cameras
IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI) 2020