Dr. Denis Tomé
Senior Research Engineer at Apple
I work on efficient on-device human perception: hand detection, gesture and action recognition, and 3D pose for health and fitness. At Apple I shipped the on-device hand-detection model for a new wearable platform and contributed to products across the Apple Vision Pro lineup, working within latency and power budgets that rule out most off-the-shelf architectures.
Before that, at Epic Games I worked at the intersection of computer vision and graphics on digital humans: markerless motion capture, data-driven face and tongue animation, and the authoring tools artists use to build characters. I contributed to the MetaHuman Creator and The Matrix Awakens. The speech-driven tongue animation I co-developed won the best demo award at CVPR 2022 and shipped in UE5.5.
My Ph.D. addressed 3D human pose estimation in monocular and multi-view settings, using semi- and self-supervised methods, including egocentric pose from head-mounted cameras — work published at CVPR, ICCV and PAMI. I received it from University College London (UCL) under the supervision of Prof. Lourdes Agapito and Prof. Gabriel Brostow as a
member of the Vision and Imaging Science
Group. My research was funded by the SecondHands European project.
Featured Research Publications
Attention free spatiotemporal model for human motion understanding
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)
2024